Archive For Interviews Category

Samson Post-Launch Interview – Player Feedback, Console Performance Targets, The Road Ahead, And More

Samson Post-Launch Interview – Player Feedback, Console Performance Targets, The Road Ahead, And More

Liquid Swords founder and CCO Christofer Sundebrg was kind enough to answer some of our questions about the studio's first outing: Samson.

ZERO PARADES: For Dead Spies Interview – Disco Elysium Roots, Spy Story RPG, New Gameplay Systems, And More

ZERO PARADES: For Dead Spies Interview – Disco Elysium Roots, Spy Story RPG, New Gameplay Systems, And More

The studio behind Disco Elysium has just released a brand new RPG, this time around telling the story of a spy getting back to work.

Luna Abyss Interview – Inspirations, Gameplay, Narrative, Console Performance, and More

Luna Abyss Interview – Inspirations, Gameplay, Narrative, Console Performance, and More

Much of the leadership team behind bullet hell narrative shooter Luna Abyss were kind enough to answer some of our burning questions.

Directive 8020 Interview – Sci-Fi Horror, Couch Co-Op, Turning Points, and More

Directive 8020 Interview – Sci-Fi Horror, Couch Co-Op, Turning Points, and More

Creative director Will Doyle was kind enough to answer our questions about Directive 8020, like how difficult it might be for a new player.

Invincible VS Interview – Violence, Learning Tools, Gameplay Identity, and More

Invincible VS Interview – Violence, Learning Tools, Gameplay Identity, and More

Invincible VS's game director, technical director, and executive producer were all kind enough to answer our most burning questions.

MotoGP 26 Interview – Physics Model, Rider Based Handling, Rider Ratings, and More

MotoGP 26 Interview – Physics Model, Rider Based Handling, Rider Ratings, and More

Game director Matteo Pezzotti discussed quite a few subjects, including why Switch and Switch 2 versions don't have cross-play.

Screamer Interview – Anime Inspirations, Bringing back a Classic Series, Story, and More

Screamer Interview – Anime Inspirations, Bringing back a Classic Series, Story, and More

Game director Federico Cardini was kind enough to answer our questions about the upcoming high-speed anime-inspired racing game.

Replaced Interview – Inspirations for Art Style, Ranged and Melee Combat, Exploration, and More

Replaced Interview – Inspirations for Art Style, Ranged and Melee Combat, Exploration, and More

Replaced developers Yura Zhdanovich and Igor Gritsay were kind enough to indulge our questions about the upcoming 2.5D title.

John Carpenter’s Toxic Commando Interview – Hordes, Boss Fights, Nintendo Switch 2, And More

John Carpenter’s Toxic Commando Interview – Hordes, Boss Fights, Nintendo Switch 2, And More

Chief creative officer Tim Willits revealed some key details about Toxic Commando, such as what kind of console performance to expect.

Docked Interview – Lessons Learned, Management Gameplay, Console Performance, And More

Docked Interview – Lessons Learned, Management Gameplay, Console Performance, And More

Game director Sergei Hlistov and producer Vasiliy Bogucharskiy were kind enough to answer our burning questions about Docked.

GreedFall: The Dying World Interview – Lessons From Early Access, Gameplay Changes, Console Performance, and More

GreedFall: The Dying World Interview – Lessons From Early Access, Gameplay Changes, Console Performance, and More

The developers behind GreedFall: The Dying World were kind enough to answer some of our burning questions about the upcoming RPG.

Planet of Lana 2: Children of the Leaf Interview – Art Direction, Varied Environments, Hybrid Robots, And More

Planet of Lana 2: Children of the Leaf Interview – Art Direction, Varied Environments, Hybrid Robots, And More

Adam Stjärnljus and Klas Martin Eriksson of Wishfully answered our burning questions about Planet of Lana 2: Children of the Leaf.

Fatal Frame 2: Crimson Butterfly Remake Interview – Improvements, Gameplay, the Future, and More

Fatal Frame 2: Crimson Butterfly Remake Interview – Improvements, Gameplay, the Future, and More

Series producer Makoto Shibata was kind enough to answer our questions about the remake, including subjects like console performance.

Styx: Blades of Greed Interview – Comedy, Drama, Lore, Gameplay, And More

Styx: Blades of Greed Interview – Comedy, Drama, Lore, Gameplay, And More

Julien Desourteaux, creator of the Styx franchise and director of the third entry, answers some of our burning questions about Blades of Greed.

RIDE 6 Interview – RIDE Fest, Maxi Enduro and Bagger Bikes, Unreal Engine 5, and More

RIDE 6 Interview – RIDE Fest, Maxi Enduro and Bagger Bikes, Unreal Engine 5, and More

RIDE 6 game director Paolo Mertoni was kind enough to answer our questions about its brand new career mode and console performance.

Pathologic 3 Interview – The Powers That Be, Player Agency, Lessons Learned, And More

Pathologic 3 Interview – The Powers That Be, Player Agency, Lessons Learned, And More

Executive producer Alexander Souslov and engineer Nikolai Ponomarev were kind enough to answer our burning questions about Pathologic 3.

MIO: Memories in Orbit Interview – Art Direction Inspirations, Storytelling, Progression, and More

MIO: Memories in Orbit Interview – Art Direction Inspirations, Storytelling, Progression, and More

Executive producer Sarah Hourcade was kind enough to answer some of our questions about the art style and performance of MIO.

Cyberpunk 2077: The Five Year Interview – Journey to 2.0, Phantom Liberty, Favourite Ending, and More

Cyberpunk 2077: The Five Year Interview – Journey to 2.0, Phantom Liberty, Favourite Ending, and More

Lead quest designer on Cyberpunk 2077 and associate game director on Cyberpunk 2, Paweł Sasko, reflected on the game's tumultuous journey.

Tales of the Shire: A Lord of the Rings Game Post Launch Interview – Gameplay Mechanics, Future Plans, and More

Tales of the Shire: A Lord of the Rings Game Post Launch Interview – Gameplay Mechanics, Future Plans, and More

Weta Workshop crafted a fun, cozy game about life in the Shire that revolves around friendship and food. Here's how the studio did it.

Alien: Rogue Incursion Evolved Edition Interview – Transition to Consoles, Gameplay Changes, and More

Alien: Rogue Incursion Evolved Edition Interview – Transition to Consoles, Gameplay Changes, and More

Survios CPO TQ Jefferson was kind enough to answer our questions about the challenges in moving a game from VR to traditional screens.