Liquid Swords founder and CCO Christofer Sundebrg was kind enough to answer some of our questions about the studio's first outing: Samson.
The studio behind Disco Elysium has just released a brand new RPG, this time around telling the story of a spy getting back to work.
Much of the leadership team behind bullet hell narrative shooter Luna Abyss were kind enough to answer some of our burning questions.
Creative director Will Doyle was kind enough to answer our questions about Directive 8020, like how difficult it might be for a new player.
Invincible VS's game director, technical director, and executive producer were all kind enough to answer our most burning questions.
Game director Matteo Pezzotti discussed quite a few subjects, including why Switch and Switch 2 versions don't have cross-play.
Game director Federico Cardini was kind enough to answer our questions about the upcoming high-speed anime-inspired racing game.
Replaced developers Yura Zhdanovich and Igor Gritsay were kind enough to indulge our questions about the upcoming 2.5D title.
Chief creative officer Tim Willits revealed some key details about Toxic Commando, such as what kind of console performance to expect.
Game director Sergei Hlistov and producer Vasiliy Bogucharskiy were kind enough to answer our burning questions about Docked.
The developers behind GreedFall: The Dying World were kind enough to answer some of our burning questions about the upcoming RPG.
Adam Stjärnljus and Klas Martin Eriksson of Wishfully answered our burning questions about Planet of Lana 2: Children of the Leaf.
Series producer Makoto Shibata was kind enough to answer our questions about the remake, including subjects like console performance.
Julien Desourteaux, creator of the Styx franchise and director of the third entry, answers some of our burning questions about Blades of Greed.
RIDE 6 game director Paolo Mertoni was kind enough to answer our questions about its brand new career mode and console performance.
Executive producer Alexander Souslov and engineer Nikolai Ponomarev were kind enough to answer our burning questions about Pathologic 3.
Executive producer Sarah Hourcade was kind enough to answer some of our questions about the art style and performance of MIO.
Lead quest designer on Cyberpunk 2077 and associate game director on Cyberpunk 2, Paweł Sasko, reflected on the game's tumultuous journey.
Weta Workshop crafted a fun, cozy game about life in the Shire that revolves around friendship and food. Here's how the studio did it.
Survios CPO TQ Jefferson was kind enough to answer our questions about the challenges in moving a game from VR to traditional screens.